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node_modules/effect/src/Resource.ts
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119
node_modules/effect/src/Resource.ts
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/**
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* @since 2.0.0
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*/
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import type * as Effect from "./Effect.js"
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import type * as Exit from "./Exit.js"
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import * as internal from "./internal/resource.js"
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import type * as Schedule from "./Schedule.js"
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import type * as Scope from "./Scope.js"
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import type * as ScopedRef from "./ScopedRef.js"
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import type * as Types from "./Types.js"
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import type * as Unify from "./Unify.js"
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/**
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* @since 2.0.0
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* @category symbols
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*/
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export const ResourceTypeId: unique symbol = internal.ResourceTypeId
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/**
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* @since 2.0.0
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* @category symbols
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*/
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export type ResourceTypeId = typeof ResourceTypeId
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/**
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* A `Resource` is a possibly resourceful value that is loaded into memory, and
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* which can be refreshed either manually or automatically.
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*
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* @since 2.0.0
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* @category models
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*/
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export interface Resource<in out A, in out E = never> extends Effect.Effect<A, E>, Resource.Variance<A, E> {
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/** @internal */
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readonly scopedRef: ScopedRef.ScopedRef<Exit.Exit<A, E>>
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/** @internal */
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readonly acquire: Effect.Effect<A, E, Scope.Scope>
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readonly [Unify.typeSymbol]?: unknown
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readonly [Unify.unifySymbol]?: ResourceUnify<this>
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readonly [Unify.ignoreSymbol]?: ResourceUnifyIgnore
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}
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/**
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* @category models
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* @since 3.9.0
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*/
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export interface ResourceUnify<A extends { [Unify.typeSymbol]?: any }> extends Effect.EffectUnify<A> {
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Resource?: () => Extract<A[Unify.typeSymbol], Resource<any, any>>
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}
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/**
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* @category models
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* @since 3.9.0
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*/
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export interface ResourceUnifyIgnore extends Effect.EffectUnifyIgnore {
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Effect?: true
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}
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/**
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* @since 2.0.0
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*/
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export declare namespace Resource {
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/**
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* @since 2.0.0
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* @category models
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*/
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export interface Variance<in out A, in out E> {
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readonly [ResourceTypeId]: {
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_A: Types.Invariant<A>
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_E: Types.Invariant<E>
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}
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}
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}
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/**
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* Creates a new `Resource` value that is automatically refreshed according to
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* the specified policy. Note that error retrying is not performed
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* automatically, so if you want to retry on errors, you should first apply
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* retry policies to the acquisition effect before passing it to this
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* constructor.
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*
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* @since 2.0.0
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* @category constructors
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*/
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export const auto: <A, E, R, Out, R2>(
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acquire: Effect.Effect<A, E, R>,
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policy: Schedule.Schedule<Out, unknown, R2>
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) => Effect.Effect<Resource<A, E>, never, R | R2 | Scope.Scope> = internal.auto
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/**
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* Retrieves the current value stored in the cache.
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*
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* @since 2.0.0
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* @category getters
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*/
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export const get: <A, E>(self: Resource<A, E>) => Effect.Effect<A, E> = internal.get
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/**
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* Creates a new `Resource` value that must be manually refreshed by calling
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* the refresh method. Note that error retrying is not performed
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* automatically, so if you want to retry on errors, you should first apply
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* retry policies to the acquisition effect before passing it to this
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* constructor.
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*
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* @since 2.0.0
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* @category constructors
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*/
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export const manual: <A, E, R>(
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acquire: Effect.Effect<A, E, R>
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) => Effect.Effect<Resource<A, E>, never, Scope.Scope | R> = internal.manual
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/**
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* Refreshes the cache. This method will not return until either the refresh
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* is successful, or the refresh operation fails.
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*
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* @since 2.0.0
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* @category utils
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*/
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export const refresh: <A, E>(self: Resource<A, E>) => Effect.Effect<void, E> = internal.refresh
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