TreasureTrails/backend/dist/routes/games.js
2026-03-18 09:02:21 -05:00

248 lines
8.6 KiB
JavaScript

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const express_1 = require("express");
const index_js_1 = require("../index.js");
const auth_js_1 = require("../middleware/auth.js");
const uuid_1 = require("uuid");
const router = (0, express_1.Router)();
router.get('/', async (req, res) => {
try {
const { search, status } = req.query;
const where = {
visibility: 'PUBLIC'
};
if (status) {
where.status = status;
}
if (search) {
where.name = { contains: search, mode: 'insensitive' };
}
const games = await index_js_1.prisma.game.findMany({
where,
include: {
gameMaster: { select: { id: true, name: true } },
_count: { select: { teams: true, legs: true } }
},
orderBy: { createdAt: 'desc' }
});
res.json(games);
}
catch (error) {
console.error('List games error:', error);
res.status(500).json({ error: 'Failed to list games' });
}
});
router.get('/my-games', auth_js_1.authenticate, async (req, res) => {
try {
const games = await index_js_1.prisma.game.findMany({
where: { gameMasterId: req.user.id },
include: {
_count: { select: { teams: true, legs: true } }
},
orderBy: { createdAt: 'desc' }
});
res.json(games);
}
catch (error) {
console.error('My games error:', error);
res.status(500).json({ error: 'Failed to get games' });
}
});
router.get('/:id', async (req, res) => {
try {
const { id } = req.params;
const game = await index_js_1.prisma.game.findUnique({
where: { id },
include: {
gameMaster: { select: { id: true, name: true } },
legs: { orderBy: { sequenceNumber: 'asc' } },
teams: {
include: {
members: { include: { user: { select: { id: true, name: true, email: true } } } },
currentLeg: true
}
}
}
});
if (!game) {
return res.status(404).json({ error: 'Game not found' });
}
const isOwner = req.user?.id === game.gameMasterId;
if (game.visibility === 'PRIVATE' && !isOwner) {
return res.status(403).json({ error: 'Access denied' });
}
res.json(game);
}
catch (error) {
console.error('Get game error:', error);
res.status(500).json({ error: 'Failed to get game' });
}
});
router.post('/', auth_js_1.authenticate, async (req, res) => {
try {
const { name, description, prizeDetails, visibility, startDate, locationLat, locationLng, searchRadius, timeLimitPerLeg, timeDeductionPenalty } = req.body;
if (!name) {
return res.status(400).json({ error: 'Name is required' });
}
if (startDate && new Date(startDate) < new Date()) {
return res.status(400).json({ error: 'Start date must be in the future' });
}
const inviteCode = (0, uuid_1.v4)().slice(0, 8);
const game = await index_js_1.prisma.game.create({
data: {
name,
description,
prizeDetails,
visibility: visibility || 'PUBLIC',
startDate: startDate ? new Date(startDate) : null,
locationLat,
locationLng,
searchRadius,
timeLimitPerLeg,
timeDeductionPenalty,
gameMasterId: req.user.id,
inviteCode
}
});
res.json(game);
}
catch (error) {
console.error('Create game error:', error);
res.status(500).json({ error: 'Failed to create game' });
}
});
router.put('/:id', auth_js_1.authenticate, async (req, res) => {
try {
const { id } = req.params;
const { name, description, prizeDetails, visibility, startDate, locationLat, locationLng, searchRadius, timeLimitPerLeg, timeDeductionPenalty, status } = req.body;
const game = await index_js_1.prisma.game.findUnique({ where: { id } });
if (!game) {
return res.status(404).json({ error: 'Game not found' });
}
if (game.gameMasterId !== req.user.id) {
return res.status(403).json({ error: 'Not authorized' });
}
const updated = await index_js_1.prisma.game.update({
where: { id },
data: {
name,
description,
prizeDetails,
visibility,
startDate: startDate ? new Date(startDate) : undefined,
locationLat,
locationLng,
searchRadius,
timeLimitPerLeg,
timeDeductionPenalty,
status
}
});
res.json(updated);
}
catch (error) {
console.error('Update game error:', error);
res.status(500).json({ error: 'Failed to update game' });
}
});
router.delete('/:id', auth_js_1.authenticate, async (req, res) => {
try {
const { id } = req.params;
const game = await index_js_1.prisma.game.findUnique({ where: { id } });
if (!game) {
return res.status(404).json({ error: 'Game not found' });
}
if (game.gameMasterId !== req.user.id) {
return res.status(403).json({ error: 'Not authorized' });
}
await index_js_1.prisma.game.delete({ where: { id } });
res.json({ message: 'Game deleted' });
}
catch (error) {
console.error('Delete game error:', error);
res.status(500).json({ error: 'Failed to delete game' });
}
});
router.post('/:id/publish', auth_js_1.authenticate, async (req, res) => {
try {
const { id } = req.params;
const game = await index_js_1.prisma.game.findUnique({
where: { id },
include: { legs: true }
});
if (!game) {
return res.status(404).json({ error: 'Game not found' });
}
if (game.gameMasterId !== req.user.id) {
return res.status(403).json({ error: 'Not authorized' });
}
if (game.legs.length === 0) {
return res.status(400).json({ error: 'Game must have at least one leg' });
}
const updated = await index_js_1.prisma.game.update({
where: { id },
data: { status: 'LIVE' }
});
res.json(updated);
}
catch (error) {
console.error('Publish game error:', error);
res.status(500).json({ error: 'Failed to publish game' });
}
});
router.post('/:id/end', auth_js_1.authenticate, async (req, res) => {
try {
const { id } = req.params;
const game = await index_js_1.prisma.game.findUnique({ where: { id } });
if (!game) {
return res.status(404).json({ error: 'Game not found' });
}
if (game.gameMasterId !== req.user.id) {
return res.status(403).json({ error: 'Not authorized' });
}
const updated = await index_js_1.prisma.game.update({
where: { id },
data: { status: 'ENDED' }
});
res.json(updated);
}
catch (error) {
console.error('End game error:', error);
res.status(500).json({ error: 'Failed to end game' });
}
});
router.get('/:id/invite', async (req, res) => {
try {
const { id } = req.params;
const game = await index_js_1.prisma.game.findUnique({ where: { id } });
if (!game) {
return res.status(404).json({ error: 'Game not found' });
}
if (!game.inviteCode) {
return res.status(404).json({ error: 'No invite code' });
}
res.json({ inviteCode: game.inviteCode });
}
catch (error) {
console.error('Get invite error:', error);
res.status(500).json({ error: 'Failed to get invite code' });
}
});
router.get('/invite/:code', async (req, res) => {
try {
const { code } = req.params;
const game = await index_js_1.prisma.game.findUnique({
where: { inviteCode: code },
include: { gameMaster: { select: { id: true, name: true } } }
});
if (!game) {
return res.status(404).json({ error: 'Game not found' });
}
res.json(game);
}
catch (error) {
console.error('Get game by invite error:', error);
res.status(500).json({ error: 'Failed to get game' });
}
});
exports.default = router;