248 lines
8.6 KiB
JavaScript
248 lines
8.6 KiB
JavaScript
"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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const express_1 = require("express");
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const index_js_1 = require("../index.js");
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const auth_js_1 = require("../middleware/auth.js");
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const uuid_1 = require("uuid");
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const router = (0, express_1.Router)();
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router.get('/', async (req, res) => {
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try {
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const { search, status } = req.query;
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const where = {
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visibility: 'PUBLIC'
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};
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if (status) {
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where.status = status;
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}
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if (search) {
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where.name = { contains: search, mode: 'insensitive' };
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}
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const games = await index_js_1.prisma.game.findMany({
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where,
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include: {
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gameMaster: { select: { id: true, name: true } },
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_count: { select: { teams: true, legs: true } }
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},
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orderBy: { createdAt: 'desc' }
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});
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res.json(games);
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}
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catch (error) {
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console.error('List games error:', error);
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res.status(500).json({ error: 'Failed to list games' });
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}
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});
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router.get('/my-games', auth_js_1.authenticate, async (req, res) => {
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try {
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const games = await index_js_1.prisma.game.findMany({
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where: { gameMasterId: req.user.id },
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include: {
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_count: { select: { teams: true, legs: true } }
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},
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orderBy: { createdAt: 'desc' }
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});
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res.json(games);
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}
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catch (error) {
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console.error('My games error:', error);
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res.status(500).json({ error: 'Failed to get games' });
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}
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});
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router.get('/:id', async (req, res) => {
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try {
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const { id } = req.params;
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const game = await index_js_1.prisma.game.findUnique({
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where: { id },
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include: {
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gameMaster: { select: { id: true, name: true } },
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legs: { orderBy: { sequenceNumber: 'asc' } },
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teams: {
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include: {
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members: { include: { user: { select: { id: true, name: true, email: true } } } },
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currentLeg: true
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}
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}
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}
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});
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if (!game) {
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return res.status(404).json({ error: 'Game not found' });
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}
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const isOwner = req.user?.id === game.gameMasterId;
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if (game.visibility === 'PRIVATE' && !isOwner) {
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return res.status(403).json({ error: 'Access denied' });
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}
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res.json(game);
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}
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catch (error) {
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console.error('Get game error:', error);
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res.status(500).json({ error: 'Failed to get game' });
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}
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});
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router.post('/', auth_js_1.authenticate, async (req, res) => {
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try {
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const { name, description, prizeDetails, visibility, startDate, locationLat, locationLng, searchRadius, timeLimitPerLeg, timeDeductionPenalty } = req.body;
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if (!name) {
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return res.status(400).json({ error: 'Name is required' });
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}
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if (startDate && new Date(startDate) < new Date()) {
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return res.status(400).json({ error: 'Start date must be in the future' });
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}
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const inviteCode = (0, uuid_1.v4)().slice(0, 8);
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const game = await index_js_1.prisma.game.create({
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data: {
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name,
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description,
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prizeDetails,
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visibility: visibility || 'PUBLIC',
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startDate: startDate ? new Date(startDate) : null,
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locationLat,
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locationLng,
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searchRadius,
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timeLimitPerLeg,
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timeDeductionPenalty,
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gameMasterId: req.user.id,
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inviteCode
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}
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});
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res.json(game);
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}
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catch (error) {
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console.error('Create game error:', error);
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res.status(500).json({ error: 'Failed to create game' });
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}
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});
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router.put('/:id', auth_js_1.authenticate, async (req, res) => {
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try {
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const { id } = req.params;
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const { name, description, prizeDetails, visibility, startDate, locationLat, locationLng, searchRadius, timeLimitPerLeg, timeDeductionPenalty, status } = req.body;
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const game = await index_js_1.prisma.game.findUnique({ where: { id } });
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if (!game) {
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return res.status(404).json({ error: 'Game not found' });
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}
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if (game.gameMasterId !== req.user.id) {
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return res.status(403).json({ error: 'Not authorized' });
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}
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const updated = await index_js_1.prisma.game.update({
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where: { id },
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data: {
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name,
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description,
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prizeDetails,
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visibility,
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startDate: startDate ? new Date(startDate) : undefined,
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locationLat,
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locationLng,
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searchRadius,
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timeLimitPerLeg,
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timeDeductionPenalty,
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status
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}
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});
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res.json(updated);
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}
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catch (error) {
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console.error('Update game error:', error);
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res.status(500).json({ error: 'Failed to update game' });
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}
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});
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router.delete('/:id', auth_js_1.authenticate, async (req, res) => {
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try {
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const { id } = req.params;
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const game = await index_js_1.prisma.game.findUnique({ where: { id } });
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if (!game) {
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return res.status(404).json({ error: 'Game not found' });
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}
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if (game.gameMasterId !== req.user.id) {
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return res.status(403).json({ error: 'Not authorized' });
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}
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await index_js_1.prisma.game.delete({ where: { id } });
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res.json({ message: 'Game deleted' });
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}
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catch (error) {
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console.error('Delete game error:', error);
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res.status(500).json({ error: 'Failed to delete game' });
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}
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});
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router.post('/:id/publish', auth_js_1.authenticate, async (req, res) => {
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try {
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const { id } = req.params;
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const game = await index_js_1.prisma.game.findUnique({
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where: { id },
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include: { legs: true }
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});
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if (!game) {
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return res.status(404).json({ error: 'Game not found' });
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}
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if (game.gameMasterId !== req.user.id) {
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return res.status(403).json({ error: 'Not authorized' });
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}
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if (game.legs.length === 0) {
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return res.status(400).json({ error: 'Game must have at least one leg' });
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}
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const updated = await index_js_1.prisma.game.update({
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where: { id },
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data: { status: 'LIVE' }
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});
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res.json(updated);
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}
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catch (error) {
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console.error('Publish game error:', error);
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res.status(500).json({ error: 'Failed to publish game' });
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}
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});
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router.post('/:id/end', auth_js_1.authenticate, async (req, res) => {
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try {
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const { id } = req.params;
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const game = await index_js_1.prisma.game.findUnique({ where: { id } });
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if (!game) {
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return res.status(404).json({ error: 'Game not found' });
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}
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if (game.gameMasterId !== req.user.id) {
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return res.status(403).json({ error: 'Not authorized' });
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}
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const updated = await index_js_1.prisma.game.update({
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where: { id },
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data: { status: 'ENDED' }
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});
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res.json(updated);
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}
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catch (error) {
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console.error('End game error:', error);
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res.status(500).json({ error: 'Failed to end game' });
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}
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});
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router.get('/:id/invite', async (req, res) => {
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try {
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const { id } = req.params;
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const game = await index_js_1.prisma.game.findUnique({ where: { id } });
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if (!game) {
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return res.status(404).json({ error: 'Game not found' });
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}
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if (!game.inviteCode) {
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return res.status(404).json({ error: 'No invite code' });
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}
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res.json({ inviteCode: game.inviteCode });
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}
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catch (error) {
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console.error('Get invite error:', error);
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res.status(500).json({ error: 'Failed to get invite code' });
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}
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});
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router.get('/invite/:code', async (req, res) => {
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try {
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const { code } = req.params;
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const game = await index_js_1.prisma.game.findUnique({
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where: { inviteCode: code },
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include: { gameMaster: { select: { id: true, name: true } } }
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});
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if (!game) {
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return res.status(404).json({ error: 'Game not found' });
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}
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res.json(game);
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}
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catch (error) {
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console.error('Get game by invite error:', error);
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res.status(500).json({ error: 'Failed to get game' });
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}
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});
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exports.default = router;
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