Added settings for user data deletion
This commit is contained in:
parent
59e15cfde8
commit
f49490042a
35 changed files with 2758 additions and 499 deletions
171
backend/dist/routes/games.js
vendored
171
backend/dist/routes/games.js
vendored
|
|
@ -1,8 +1,8 @@
|
|||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
const express_1 = require("express");
|
||||
const index_js_1 = require("../index.js");
|
||||
const auth_js_1 = require("../middleware/auth.js");
|
||||
const index_1 = require("../index");
|
||||
const auth_1 = require("../middleware/auth");
|
||||
const uuid_1 = require("uuid");
|
||||
const router = (0, express_1.Router)();
|
||||
router.get('/', async (req, res) => {
|
||||
|
|
@ -17,11 +17,11 @@ router.get('/', async (req, res) => {
|
|||
if (search) {
|
||||
where.name = { contains: search, mode: 'insensitive' };
|
||||
}
|
||||
const games = await index_js_1.prisma.game.findMany({
|
||||
const games = await index_1.prisma.game.findMany({
|
||||
where,
|
||||
include: {
|
||||
gameMaster: { select: { id: true, name: true } },
|
||||
_count: { select: { teams: true, legs: true } }
|
||||
_count: { select: { teams: true, routes: true } }
|
||||
},
|
||||
orderBy: { createdAt: 'desc' }
|
||||
});
|
||||
|
|
@ -32,12 +32,12 @@ router.get('/', async (req, res) => {
|
|||
res.status(500).json({ error: 'Failed to list games' });
|
||||
}
|
||||
});
|
||||
router.get('/my-games', auth_js_1.authenticate, async (req, res) => {
|
||||
router.get('/my-games', auth_1.authenticate, async (req, res) => {
|
||||
try {
|
||||
const games = await index_js_1.prisma.game.findMany({
|
||||
const games = await index_1.prisma.game.findMany({
|
||||
where: { gameMasterId: req.user.id },
|
||||
include: {
|
||||
_count: { select: { teams: true, legs: true } }
|
||||
_count: { select: { teams: true, routes: true } }
|
||||
},
|
||||
orderBy: { createdAt: 'desc' }
|
||||
});
|
||||
|
|
@ -51,15 +51,27 @@ router.get('/my-games', auth_js_1.authenticate, async (req, res) => {
|
|||
router.get('/:id', async (req, res) => {
|
||||
try {
|
||||
const { id } = req.params;
|
||||
const game = await index_js_1.prisma.game.findUnique({
|
||||
where: { id },
|
||||
const game = await index_1.prisma.game.findUnique({
|
||||
where: { id: id },
|
||||
include: {
|
||||
gameMaster: { select: { id: true, name: true } },
|
||||
legs: { orderBy: { sequenceNumber: 'asc' } },
|
||||
routes: {
|
||||
include: {
|
||||
routeLegs: { orderBy: { sequenceNumber: 'asc' } }
|
||||
}
|
||||
},
|
||||
teams: {
|
||||
include: {
|
||||
members: { include: { user: { select: { id: true, name: true, email: true } } } },
|
||||
currentLeg: true
|
||||
teamRoutes: {
|
||||
include: {
|
||||
route: {
|
||||
include: {
|
||||
routeLegs: { orderBy: { sequenceNumber: 'asc' } }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -71,16 +83,20 @@ router.get('/:id', async (req, res) => {
|
|||
if (game.visibility === 'PRIVATE' && !isOwner) {
|
||||
return res.status(403).json({ error: 'Access denied' });
|
||||
}
|
||||
res.json(game);
|
||||
const result = {
|
||||
...game,
|
||||
rules: game.rules ? JSON.parse(game.rules) : []
|
||||
};
|
||||
res.json(result);
|
||||
}
|
||||
catch (error) {
|
||||
console.error('Get game error:', error);
|
||||
res.status(500).json({ error: 'Failed to get game' });
|
||||
}
|
||||
});
|
||||
router.post('/', auth_js_1.authenticate, async (req, res) => {
|
||||
router.post('/', auth_1.authenticate, async (req, res) => {
|
||||
try {
|
||||
const { name, description, prizeDetails, visibility, startDate, locationLat, locationLng, searchRadius, timeLimitPerLeg, timeDeductionPenalty } = req.body;
|
||||
const { name, description, prizeDetails, visibility, startDate, locationLat, locationLng, searchRadius, rules, randomizeRoutes } = req.body;
|
||||
if (!name) {
|
||||
return res.status(400).json({ error: 'Name is required' });
|
||||
}
|
||||
|
|
@ -88,7 +104,7 @@ router.post('/', auth_js_1.authenticate, async (req, res) => {
|
|||
return res.status(400).json({ error: 'Start date must be in the future' });
|
||||
}
|
||||
const inviteCode = (0, uuid_1.v4)().slice(0, 8);
|
||||
const game = await index_js_1.prisma.game.create({
|
||||
const game = await index_1.prisma.game.create({
|
||||
data: {
|
||||
name,
|
||||
description,
|
||||
|
|
@ -98,8 +114,8 @@ router.post('/', auth_js_1.authenticate, async (req, res) => {
|
|||
locationLat,
|
||||
locationLng,
|
||||
searchRadius,
|
||||
timeLimitPerLeg,
|
||||
timeDeductionPenalty,
|
||||
rules: rules ? JSON.stringify(rules) : null,
|
||||
randomizeRoutes: randomizeRoutes || false,
|
||||
gameMasterId: req.user.id,
|
||||
inviteCode
|
||||
}
|
||||
|
|
@ -111,19 +127,19 @@ router.post('/', auth_js_1.authenticate, async (req, res) => {
|
|||
res.status(500).json({ error: 'Failed to create game' });
|
||||
}
|
||||
});
|
||||
router.put('/:id', auth_js_1.authenticate, async (req, res) => {
|
||||
router.put('/:id', auth_1.authenticate, async (req, res) => {
|
||||
try {
|
||||
const { id } = req.params;
|
||||
const { name, description, prizeDetails, visibility, startDate, locationLat, locationLng, searchRadius, timeLimitPerLeg, timeDeductionPenalty, status } = req.body;
|
||||
const game = await index_js_1.prisma.game.findUnique({ where: { id } });
|
||||
const id = req.params.id;
|
||||
const { name, description, prizeDetails, visibility, startDate, locationLat, locationLng, searchRadius, rules, status, randomizeRoutes } = req.body;
|
||||
const game = await index_1.prisma.game.findUnique({ where: { id } });
|
||||
if (!game) {
|
||||
return res.status(404).json({ error: 'Game not found' });
|
||||
}
|
||||
if (game.gameMasterId !== req.user.id) {
|
||||
return res.status(403).json({ error: 'Not authorized' });
|
||||
}
|
||||
const updated = await index_js_1.prisma.game.update({
|
||||
where: { id },
|
||||
const updated = await index_1.prisma.game.update({
|
||||
where: { id: id },
|
||||
data: {
|
||||
name,
|
||||
description,
|
||||
|
|
@ -133,8 +149,8 @@ router.put('/:id', auth_js_1.authenticate, async (req, res) => {
|
|||
locationLat,
|
||||
locationLng,
|
||||
searchRadius,
|
||||
timeLimitPerLeg,
|
||||
timeDeductionPenalty,
|
||||
rules: rules ? JSON.stringify(rules) : undefined,
|
||||
randomizeRoutes,
|
||||
status
|
||||
}
|
||||
});
|
||||
|
|
@ -145,17 +161,17 @@ router.put('/:id', auth_js_1.authenticate, async (req, res) => {
|
|||
res.status(500).json({ error: 'Failed to update game' });
|
||||
}
|
||||
});
|
||||
router.delete('/:id', auth_js_1.authenticate, async (req, res) => {
|
||||
router.delete('/:id', auth_1.authenticate, async (req, res) => {
|
||||
try {
|
||||
const { id } = req.params;
|
||||
const game = await index_js_1.prisma.game.findUnique({ where: { id } });
|
||||
const id = req.params.id;
|
||||
const game = await index_1.prisma.game.findUnique({ where: { id } });
|
||||
if (!game) {
|
||||
return res.status(404).json({ error: 'Game not found' });
|
||||
}
|
||||
if (game.gameMasterId !== req.user.id) {
|
||||
return res.status(403).json({ error: 'Not authorized' });
|
||||
}
|
||||
await index_js_1.prisma.game.delete({ where: { id } });
|
||||
await index_1.prisma.game.delete({ where: { id } });
|
||||
res.json({ message: 'Game deleted' });
|
||||
}
|
||||
catch (error) {
|
||||
|
|
@ -163,12 +179,12 @@ router.delete('/:id', auth_js_1.authenticate, async (req, res) => {
|
|||
res.status(500).json({ error: 'Failed to delete game' });
|
||||
}
|
||||
});
|
||||
router.post('/:id/publish', auth_js_1.authenticate, async (req, res) => {
|
||||
router.post('/:id/publish', auth_1.authenticate, async (req, res) => {
|
||||
try {
|
||||
const { id } = req.params;
|
||||
const game = await index_js_1.prisma.game.findUnique({
|
||||
where: { id },
|
||||
include: { legs: true }
|
||||
const game = await index_1.prisma.game.findUnique({
|
||||
where: { id: id },
|
||||
include: { routes: { include: { routeLegs: true } } }
|
||||
});
|
||||
if (!game) {
|
||||
return res.status(404).json({ error: 'Game not found' });
|
||||
|
|
@ -176,11 +192,34 @@ router.post('/:id/publish', auth_js_1.authenticate, async (req, res) => {
|
|||
if (game.gameMasterId !== req.user.id) {
|
||||
return res.status(403).json({ error: 'Not authorized' });
|
||||
}
|
||||
if (game.legs.length === 0) {
|
||||
return res.status(400).json({ error: 'Game must have at least one leg' });
|
||||
if (!game.routes || game.routes.length === 0) {
|
||||
return res.status(400).json({ error: 'Game must have at least one route' });
|
||||
}
|
||||
const updated = await index_js_1.prisma.game.update({
|
||||
where: { id },
|
||||
const hasValidRoute = game.routes.some(route => route.routeLegs.length > 0);
|
||||
if (!hasValidRoute) {
|
||||
return res.status(400).json({ error: 'At least one route must have legs' });
|
||||
}
|
||||
if (game.randomizeRoutes) {
|
||||
const teams = await index_1.prisma.team.findMany({
|
||||
where: { gameId: id }
|
||||
});
|
||||
const shuffledRoutes = [...game.routes].sort(() => Math.random() - 0.5);
|
||||
for (let i = 0; i < teams.length; i++) {
|
||||
const routeIndex = i % game.routes.length;
|
||||
await index_1.prisma.teamRoute.upsert({
|
||||
where: { teamId: teams[i].id },
|
||||
create: {
|
||||
teamId: teams[i].id,
|
||||
routeId: shuffledRoutes[routeIndex].id
|
||||
},
|
||||
update: {
|
||||
routeId: shuffledRoutes[routeIndex].id
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
const updated = await index_1.prisma.game.update({
|
||||
where: { id: id },
|
||||
data: { status: 'LIVE' }
|
||||
});
|
||||
res.json(updated);
|
||||
|
|
@ -190,17 +229,17 @@ router.post('/:id/publish', auth_js_1.authenticate, async (req, res) => {
|
|||
res.status(500).json({ error: 'Failed to publish game' });
|
||||
}
|
||||
});
|
||||
router.post('/:id/end', auth_js_1.authenticate, async (req, res) => {
|
||||
router.post('/:id/end', auth_1.authenticate, async (req, res) => {
|
||||
try {
|
||||
const { id } = req.params;
|
||||
const game = await index_js_1.prisma.game.findUnique({ where: { id } });
|
||||
const id = req.params.id;
|
||||
const game = await index_1.prisma.game.findUnique({ where: { id } });
|
||||
if (!game) {
|
||||
return res.status(404).json({ error: 'Game not found' });
|
||||
}
|
||||
if (game.gameMasterId !== req.user.id) {
|
||||
return res.status(403).json({ error: 'Not authorized' });
|
||||
}
|
||||
const updated = await index_js_1.prisma.game.update({
|
||||
const updated = await index_1.prisma.game.update({
|
||||
where: { id },
|
||||
data: { status: 'ENDED' }
|
||||
});
|
||||
|
|
@ -211,10 +250,52 @@ router.post('/:id/end', auth_js_1.authenticate, async (req, res) => {
|
|||
res.status(500).json({ error: 'Failed to end game' });
|
||||
}
|
||||
});
|
||||
router.post('/:id/archive', auth_1.authenticate, async (req, res) => {
|
||||
try {
|
||||
const id = req.params.id;
|
||||
const game = await index_1.prisma.game.findUnique({ where: { id } });
|
||||
if (!game) {
|
||||
return res.status(404).json({ error: 'Game not found' });
|
||||
}
|
||||
if (game.gameMasterId !== req.user.id) {
|
||||
return res.status(403).json({ error: 'Not authorized' });
|
||||
}
|
||||
const updated = await index_1.prisma.game.update({
|
||||
where: { id },
|
||||
data: { status: 'ARCHIVED' }
|
||||
});
|
||||
res.json(updated);
|
||||
}
|
||||
catch (error) {
|
||||
console.error('Archive game error:', error);
|
||||
res.status(500).json({ error: 'Failed to archive game' });
|
||||
}
|
||||
});
|
||||
router.post('/:id/unarchive', auth_1.authenticate, async (req, res) => {
|
||||
try {
|
||||
const id = req.params.id;
|
||||
const game = await index_1.prisma.game.findUnique({ where: { id } });
|
||||
if (!game) {
|
||||
return res.status(404).json({ error: 'Game not found' });
|
||||
}
|
||||
if (game.gameMasterId !== req.user.id) {
|
||||
return res.status(403).json({ error: 'Not authorized' });
|
||||
}
|
||||
const updated = await index_1.prisma.game.update({
|
||||
where: { id },
|
||||
data: { status: 'ENDED' }
|
||||
});
|
||||
res.json(updated);
|
||||
}
|
||||
catch (error) {
|
||||
console.error('Unarchive game error:', error);
|
||||
res.status(500).json({ error: 'Failed to unarchive game' });
|
||||
}
|
||||
});
|
||||
router.get('/:id/invite', async (req, res) => {
|
||||
try {
|
||||
const { id } = req.params;
|
||||
const game = await index_js_1.prisma.game.findUnique({ where: { id } });
|
||||
const id = req.params.id;
|
||||
const game = await index_1.prisma.game.findUnique({ where: { id } });
|
||||
if (!game) {
|
||||
return res.status(404).json({ error: 'Game not found' });
|
||||
}
|
||||
|
|
@ -230,8 +311,8 @@ router.get('/:id/invite', async (req, res) => {
|
|||
});
|
||||
router.get('/invite/:code', async (req, res) => {
|
||||
try {
|
||||
const { code } = req.params;
|
||||
const game = await index_js_1.prisma.game.findUnique({
|
||||
const code = req.params.code;
|
||||
const game = await index_1.prisma.game.findUnique({
|
||||
where: { inviteCode: code },
|
||||
include: { gameMaster: { select: { id: true, name: true } } }
|
||||
});
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue